ELITES ONLINE TOURNAMENT SEASON 6 REGISTRATION

THE BIGGEST SPECIAL FORCE 2 ONLINE TOURNAMENT IS BACK! TEAMS ACROSS SOUTHEAST ASIA WILL DEFEND THEIR COUNTRIES PRIDE TO CLIMB THEIR WAY TO THE FINALS!

Elites Online Tournament Season 6 Registration: Register Here

MATCHROOM REGISTRATION PROCESS

  • Registration is open from 26th March 2019 til 30th March 2019, 2 pm (GMT +8)
  • Prior to registration all team members and the Captain must be registered on Matchroom. If you don’t have any matchroom account yet you may Register Here.
  • All team members must be friends with the Captain on Matchroom. YOU MAY ONLY ADD MATCHROOM FRIENDS AS TEAMMATES ON THE REGISTRATION FORM, PLEASE DO NOT SKIP THIS STEP.
  • To register, the Captain should fill out the registration form by clicking the big yellow “Join Tournament” button below the poster on this page. 
  • Once done, keep an eye for any important announcements on the Special Force 2 Matchroom page or the official chatroom. 

Important Announcement will be posted in Special Force 2 Matchroom page

Announcement of Challonge/Bracket is March 31, 2019

Registration is First come first serve

Note: Each Group will consist of 8 teams.

Tournament Tree:
| Elites Team Bracketing: March 31, 2019
| Elites VI Finals Bracketing: May 4, 2019

Tournament Schedule:
| Group A: April 1, 2019 to April 5, 2019 (8:00 PM GMT+8)
| Group B : April 8, 2019 to April 12, 2019 (8:00 PM GMT+8)
| Group C : April 22, 2019 to April 26, 2019 (8:00 PM GMT+8)
| Group D: April 29, 2019 to May 3, 2019 (8:00 PM GMT+8)

Note: Sample bracketing for each group, actual bracketing will be done via Challonge.com

| Elites IV Finals: May 4, 2019

Note: Sample bracketing for each group, actual bracketing will be done via Challonge.comGroup Stage Prizes:

PRIZES

Participation:
M4A1 EOTech Blackline (Limitless)

Group Stage
CHAMPION

  • $25 USD or 1,300 PHP
  • Camo Pink II [30D]
  • FAMAS Eotech Black Line [30D]
  • Cheytac S2S Black Line [30D]

RUNNER-UP

  • Camo Pink II [14D]
  • FAMAS Eotech Black Line [14D]
  • Cheytac S2S Black Line [14D]

Finals Stage
CHAMPION

  • $100 USD or 5,300 PHP
  • 25,000 Playpark Load
  • Permanent weapon of choice (primary weapon only, currently existing in the Capsule and item Mall)
  • Customized Jersey

1st RUNNER-UP

  • 15,000 Playpark Load
  • 90 days weapon of choice (primary weapon only, currently existing in the Capsule and item Mall)

2nd Runner-Up and 3rd Runner-Up

  • 5,000 Playpark Load
  • 30 days weapon of choice (primary weapon only, currently existing in the Capsule and item Mall)

QUICK SUMMARY OF THE MECHANICS:
Round Limit: 7 Wins
Single Elimination
Best of 3
Team: 1 Sniper – 4 Rifles, 2 Snipers – 3 Rifles, 5 Rifles
Max Player: 5 vs 5
Game Mode: Sabotage, Escape, Seizure
Maps:
Sabotage:
Misile Base
Satellite
Hangar
Embassy
Desert
Guantanamo
Station
Seizure:
Anaconda
Quarantine
Ryokan
Escape:
Cathedral
Shipyard

· Sniper Limit is 2 only. First offense will result to a losing point on the offending party. Second Offense will result in the disqualification of the whole team. Any complaints rose after the 30-minute mark will not be entertained.
· Map and Side Pick Rules:
o Tournament Marshall will randomize a map via random.org
o Each team captain will play for a knife match to decide which side they will start.
o The winner will get to choose between Red or Blue side
· If a player got disconnected before the first kill has been made in the first round, the match will be restarted
· If a player got disconnected after the first kill has been made, the round has to finish and the team can request for a pause so the disconnected player can rejoin the game. The waiting time for the disconnected player is 10 minutes maximum. If the player does not connect within the given time, the match will go on.

GENERAL
· Open to all
· All participants must have the Corps which has been registered on the form and with Corps Logo. If failed to comply, Team will be automatically disqualified.
· Special Force 2 Moderators and Playpark Employees are not allowed to join or participate.
· Participants may be required to take part in interviews and have their photos/videos taken by the media for publicity purposes.
· All concerns regarding the match must be reported to the Tournament Official or 30 minutes right after the end of the match
· Chief Marshall decision is final and binding.
· All matches will be recorded by the tournament officials for documentation purposes
· All players will be using their personal SF2 accounts.
· Participating Team is composed of 5-Man Team and a substitute if they choose to elect.
· Third Party Voice Chats like Raid call, Discord or Team Speak are allowed.

SUBSTITUTION RULES
· All participating teams may elect 1 substitute player.
· Teams will be required to submit their final line up including their substitute player one week before the tournament starts.
· Substitute players meals, transportation and accommodation are not covered by Playpark Inc. during the entire tournament.
· A Team has to consist of at least five participants. Those persons will be called “team members” or “members” of the team in the following.
· The administration highly recommends a lineup of at least 6 players. Unexpected issues for one single player are not a valid reason to postpone matches.

REPORTING TIME
· Teams, with all team members present, are to report at least 15 minutes before the start of the tournament
· After reporting in, team leaders must attend a tournament briefing by the Chief Game Marshal and relay the information to their team members 15 minutes before the tournament starts. The organizers/game marshals will not be responsible for any penalties incurred by the team due to either failure of the team leader in attending the briefing or any miscommunication in information from team leader to his members.
Latecomers (Team member)
o 5 minutes – Automatic map/first pick to opposing team
o 10 minutes – Free bye for game 1 to opposing team
o 15 minutes – Team gets disqualified
Teams are to take note that there will be no breaks

Before Match Procedure
· All team members must be present during the tournament. Please assemble at least five minutes before your matches.
· Teams will be allotted a 5 minute warm-up & set-up (All In session) before each match.
· Players are to use the allotted time to familiarize themselves with the keyboard as well as make any final adjustments to computer settings if needed (see Gaming Equipment).
· If all teams are ready before the 5 minutes are up, they may inform the Game Marshal and start their matches.
· Players should inform the Game Marshal on the positions that they are playing.

During Match Procedure
· Communication, either verbal or through the in-game chat service, is allowed between team members during their matches; however communication with the opposing team, especially in the form of taunts or abusive language, is strictly prohibited.
· Deliberately stopping, hanging or disconnecting during game play will result in immediate disqualification.
· Usage of any external programs to gain advantage will result in an automatic disqualification and will be banned permanently.
· In the event of equipment malfunction, the player affected is to raise his/her hand to inform the Game Marshal.
· Illegal or improper movement, not normally made by using the map is not allowed
· If a team deliberately leaves a match before it ends, that game will be forfeited and the winning point awarded to the opposing team
· Sniper Limit is 2 only. First offense will result to a losing point on the offending party. Second Offense will result in the disqualification of the whole team. Any complaints rose after the 30-minute mark will not be entertained.
· Cheating
· Macro
· The Game Marshal will then pause the match and resolve the problem. Game play is then resumed.
· Any usage of any abusive language will result in a warning point given.

In-Game Procedures
· 7 rounds to win
· Usage of known bugs in the game to gain advantage will result to disqualification of the team
· If an unknown bug shows up during the tournament, the players must inform the Tournament Officials to see if the game should be stopped. The organizers will then decide either to restart, continue or reschedule the tournament
· If one player encounters latency issue, the match will go on
· If one player per team encounters latency issue, the match will go on
· If two or more players encounters latency issue, the Tournament Official shall reserve the right to hold the match until the latency issue reverts back to normal
· If a player got disconnected before the first kill has been made in the first round, the match will be restarted
· If a player got disconnected after the first kill has been made, the round has to finish and the team can request for a pause so the disconnected player can rejoin the game. The waiting time for the disconnected player is 10 minutes maximum. If the player does not connect within the given time, the match will go on

End of Game
· Once the Tournament Officials has received all reports from a round, he/she must update the bracket and inform players of their next round match as soon as possible
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